Dissonance is a realtime Voice over IP (VoIP) system designed to be built directly into unity games
- Low latency/real-time voice communications.
- Efficient Opus encoding
- Noise free speech with speex noise reduction
- Multiple chat rooms
- Private message to individual players
- Voice Activation and Push To Talk
- Positional Audio
Start with Project Setup this will guide you through importing Dissonance into your project and then present you with links to tutorials.
If you're looking for documentation on a specific topic look in the sidebar.
These tutorials are intended for after you understand how to use the basic core features of Dissonance, they will guide you on how to get the most out of voice communication for your game.
If you want to do something unusual with Dissonance the advanced tutorials are the place to start. However we can't cover everything so if what you want to achieve isn't covered try asking the community or reporting an issue.