Skip to content

Android (Including Oculus Quest)⚓︎

On Android the user must grant permission before the Microphone is accessed. Since Dissonance uses the Unity Microphone class the Record_Audio permission should have already been added to the app manifest. When the application is started the user is asked for all of the permissions in the manifest in one dialog.

If Microphone permission is not granted when Dissonance is started it will operate in listen-only mode.

The Runtime Permission System may be be used to request permission from the user again at any time. If permission is granted after Dissonance has already started you should call DissonanceComms.ResetMicrophoneCapture to restart the microphone recording system.