Direct Access To Recorded Audio
Direct Access To Recorded Audio⚓︎
Dissonance includes a mechanism for directly accessing the stream of recorded audio, this can be used to drive features such as recording the mic input to file or passing it through a Speech-To-Text system.
Once you have created a script which uses either of these systems you must register it to receive data from Dissonance by calling
FindObjectOfType<DissonanceComms>().SubscribeToRecordedAudio(your_script) and passing in your script as
This provides easy access to the microphone audio stream. This script handles capturing and buffering the data, it is delivered in batches on the main thread.
This provides direct access to the microphone audio stream as directly as possible. Audio is delivered to the
ReceiveMicrophoneData method on the background audio processing thread not the main thread. Only use this if
BaseMicrophoneProvider does not meet your use case!